Guide
Run a live quiz game in class
Live games let the whole class answer multiple-choice questions on their phones, while the questions, timer and leaderboard appear on the projector. If you've used Kahoot or Quizizz, it works in a very similar way: the teacher opens a room, students enter a game PIN, and whoever answers correctly and fastest scores the most. You can reuse an exam or question bank you already have, with no need to write anything again.
Published October 14, 2026 · Last updated October 15, 2026
What you need
- A computer connected to a projector or TV for the teacher.
- A phone or computer with Internet access for each student. No app to install, just a browser.
- An exam or question bank with single-answer, multiple-answer or true/false questions. Essay and fill-in-the-blank questions aren't used in the game.
- No questions yet? Open “Library” in the sidebar to pick a question set other teachers have shared publicly, then click “Play now”.
- Each game can have up to 300 players and 100 questions.
Step 1. Create the game
- Choose “Live games” in the sidebar, then click “Create game”.
- Under “1. Choose a question source”, choose an exam in “My exams”, or a set in “My banks” or the “Public library”. Each card shows how many of its questions are playable.
- Under “2. Settings”, choose the pacing, format, scoring, time per question and who can join.
- Click “Create and open lobby”. The screen switches to the lobby with the game PIN.
Choose the pacing and format
“Pacing” decides who controls the speed of the game. “Format” decides how players compete. You choose one pacing and one format, and you can also turn on Picture puzzle.
| Option | How it works | Good for |
|---|---|---|
| Teacher-paced | The whole class answers the same question with the same timer. You reveal the answer and move to the next question on the projector. | Lively review sessions with the whole class watching the screen |
| Student-paced | Each student works at their own speed on their phone. You follow each student's progress. | Practice, self-study time, classes with mixed levels |
| Individual | Each student earns their own score. | Most review sessions |
| Team play | Students are split evenly into 2 to 8 teams. A team's score is the average score of the members who answered. | Building team spirit, so a few strong students don't dominate the leaderboard |
| Golden Bell | Get one question wrong and you leave the floor; the last player standing rings the Golden Bell. Teacher-paced only. | End-of-chapter competitions, extracurricular events |
| Picture puzzle | An extra for Individual or Team play: answer correctly to flip tiles, and guess the mystery keyword for bonus points. | Sparking curiosity, reviewing a single topic |
Scoring
- “Speed”: a correct answer earns 500 to 1000 points; the faster, the more. A wrong answer or running out of time earns 0 points.
- “Accuracy”: each correct answer earns 1000 points, no need to rush. If two students tie, the one who answered correctly faster ranks higher.
- Turn on “Streak bonus for correct answers in a row” to reward students who get several right in a row: +25 from the second correct answer in a row, increasing up to a maximum of +100 per question.
- For multiple-answer questions, students must select all the correct answers, and only those, for the answer to count as correct.
Step 2. Let students into the room
- Project the lobby screen. It shows the join page address (ending in /play), the 6-digit game PIN and a QR code.
- Students open the browser on their phone, go to that address or scan the QR code, enter the PIN, then tap “Continue”.
- Students choose a nickname, then tap “Enter the game”. Their names appear right away on the projector.
- To remove a student, click the X on their name (only possible in the lobby). To stop anyone else from joining, click “Lock room”.
- When everyone is in, click “Start”.
- Nicknames are filtered for inappropriate words and can't pretend to be a teacher. To be extra safe, choose “Random names only for guests” when you create the game.
Step 3. Host the game
- Each question appears on the projector with a countdown timer. Students' phones only show colored tiles with symbols and letters to tap.
- A question closes when time runs out, when every connected student has answered, or when you click “Reveal answer”.
- After each question, the projector shows how many students chose each answer, the explanation and the top 5 players. Click “Next question” to move on. On the last question, the button changes to “View results”.
- In Student-paced games, the screen shows a tracker with each student's progress. The game doesn't end on its own when everyone finishes; click “End” to announce the final results.
- There's no pause or skip-question button yet. To close a question early, click “Reveal answer”.
- The Student-paced tracker shows whether each student is right or wrong, so don't project it on the big screen while a question is open.
Step 4. Award ceremony and report
- When the game ends, the projector plays an award ceremony: third place, second place, then the winner, plus side awards such as “Longest streak”. Click “Skip” if you want to see the final leaderboard right away.
- Each student's phone shows their own score, rank and number of correct answers.
- Click “View detailed report” to see the leaderboard, statistics for each question and the player-by-question table. Click “Download Excel” to save the results.
- “Replay hard questions” quickly creates a new game with the questions that fewer than half of the students got right.
Frequently asked questions
| Question | Answer |
|---|---|
| Do students need an account? | No, if you leave “Allow guests” on. If you only let one class join, students must sign in and be members of that class. |
| What if a student reloads the page or loses their connection? | Reloading the same tab takes them back to the question they were on. If they lose their connection, their score and answers are kept and the phone reconnects automatically. Signed-in students can even rejoin from another device with the game PIN. |
| What happens if a guest closes the tab? | The guest loses their game session and current score, and has to rejoin with a different nickname and start scoring from zero. |
| How long can a game stay open? | A lobby left empty for 4 hours is canceled automatically. A running game with no activity for 90 minutes ends automatically. Every game closes 24 hours after it was created. |
| Does editing questions in the bank change a game I've already created? | No. Questions are copied into the game when you create it, so later edits don't affect it. |
| Is there sound? | Yes. The projector screen has sound effects and background music on by default; adjust them in the “Sound” section of the top bar. If the browser blocks sound, click “Click to turn on sound”. Phones are muted by default; students tap “Turn on sound” themselves. |